“All work and no play makes Jack a dull boy,” reads the piece of paper in the classic horror flick The Shining.
This separation of work and play as two seemingly opposing entities has been the norm ever since. For most people, work is boring; play is fun. Work is something that puts food on the table; play is something you do for leisure, not for profit.
But is this really optimal? Will it distract workers and make them less productive if they injected a little bit of play into the daily drudgery of work?
Not really. In fact, employees feel more motivated and engaged after receiving gamified training, while those who received non-gamified training felt bored and unproductive.
If you want your business to get ahead, then employee engagement with gamified training needs to be a priority on your agenda. Here’s an infographic to serve as a guideline to help you build effective and customized training plans for your team.
Infographic Source: https://guthriejensen.com/blog/training-plan-checklist-infographic/
Great article! I agree with your point about motivating staff by engaging them through gamified training. We’ve used outside training firms, and those that used gamification produced significantly better results as measured by improved efficiency of our employees and their perceived value of training.